about

$ whoami
AI Engineer with a PhD in applied quantum mechanics and supercomputing. I currently lead a team focused on quantum mechanics-inspired AI. I also develop games.
On the AI side, I'm interested in agents: how they coordinate with each other inside digital environments, 3D worlds among others. Reinforcement learning, domain-specific language models, and local LLMs running on consumer hardware are the threads I keep pulling on. I also build most of my software working with coding agents.
The games ship under my label,Dark Phase Studios. I'm drawn to small, readable worlds — PS1-era low-poly, pixel art, tight arcade loops — and I like retro constraints as much for scope as for style.
This blog is where I write about my projects and thoughts. If you want to follow along, there's an RSS feed.
Elsewhere: @rolling_cloud3 on X, and darkphasestudios.com (WIP).